Skyrim Perk IDs

Complete list of Skyrim perk IDs. Search by name, skill tree, or category. Click to copy.

242 perks • Last updated: 2026-08-28

Showing 242 of 242 perks

Novice Alteration

ID: 000f2ca6

Alteration

Cast Novice level Alteration spells for half magicka.

Skill Req:/
Perk Req:/
player.addperk 000f2ca6

Alteration Dual Casting

ID: 000153cd

Alteration

Dual casting an Alteration spell overcharges the effects into an even more powerful version.††

Skill Req:20 Alteration
Perk Req:Novice Alteration
player.addperk 000153cd

Apprentice Alteration

ID: 000c44b7

Alteration

Cast Apprentice level Alteration spells for half magicka.

Skill Req:25 Alteration
Perk Req:Novice Alteration
player.addperk 000c44b7

Magic Resistance1

ID: 00053128

Alteration

Blocks 10% of a spell's effects.

Skill Req:30 Alteration
Perk Req:Apprentice Alteration
player.addperk 00053128

Magic Resistance2

ID: 00053129

Alteration

Blocks 20% of a spell's effects.

Skill Req:50 Alteration
Perk Req:Apprentice Alteration
player.addperk 00053129

Magic Resistance3

ID: 0005312a

Alteration

Blocks 30% of a spell's effects.

Skill Req:70 Alteration
Perk Req:Apprentice Alteration
player.addperk 0005312a

Adept Alteration

ID: 000c44b8

Alteration

Cast Adept level Alteration spells for half magicka.

Skill Req:50 Alteration
Perk Req:Apprentice Alteration
player.addperk 000c44b8

Expert Alteration

ID: 000c44b9

Alteration

Cast Expert level Alteration spells for half magicka.

Skill Req:75 Alteration
Perk Req:Adept Alteration
player.addperk 000c44b9

Atronach

ID: 000581f7

Alteration

Absorb† 30% of the magicka of any spells that hit you.

Skill Req:100 Alteration
Perk Req:Expert Alteration
player.addperk 000581f7

Master Alteration

ID: 000c44ba

Alteration

Cast Master level Alteration spells for half magicka.

Skill Req:100 Alteration
Perk Req:Expert Alteration
player.addperk 000c44ba

Stability

ID: 000581fc

Alteration

Alteration spells have 50% greater duration.††

Skill Req:70 Alteration
Perk Req:Adept Alteration
player.addperk 000581fc

Mage Armor1

ID: 000d7999

Alteration

Protection spells like Stoneflesh are twice as strong if not wearing armor.

Skill Req:30 Alteration
Perk Req:Apprentice Alteration
player.addperk 000d7999

Mage Armor2

ID: 000d799a

Alteration

Protection spells like Stoneflesh are 2.5 times as strong if not wearing armor.

Skill Req:50 Alteration
Perk Req:Apprentice Alteration
player.addperk 000d799a

Mage Armor3

ID: 000d799b

Alteration

Protection spells like Stoneflesh are three times as strong if not wearing armor.

Skill Req:70 Alteration
Perk Req:Apprentice Alteration
player.addperk 000d799b

Overdraw1

ID: 000babed

Archery

Bows do 20% more damage.

Skill Req:/
Perk Req:/
player.addperk 000babed

Overdraw2

ID: 0007934a

Archery

Bows do 40% more damage.

Skill Req:20 Archery
Perk Req:/
player.addperk 0007934a

Overdraw3

ID: 0007934b

Archery

Bows do 60% more damage.

Skill Req:40 Archery
Perk Req:/
player.addperk 0007934b

Overdraw4

ID: 0007934d

Archery

Bows do 80% more damage.

Skill Req:60 Archery
Perk Req:/
player.addperk 0007934d

Overdraw5

ID: 00079354

Archery

Bows do twice as much damage.

Skill Req:80 Archery
Perk Req:/
player.addperk 00079354

Critical Shot1

ID: 00105f1c

Archery

10% chance of a critical hit that does extra damage.

Skill Req:30 Archery
Perk Req:Overdraw
player.addperk 00105f1c

Critical Shot2

ID: 00105f1e

Archery

15% chance of a critical hit that does 25% more critical damage.

Skill Req:60 Archery
Perk Req:/
player.addperk 00105f1e

Critical Shot3

ID: 00105f1f

Archery

20% chance of a critical hit that does 50% more critical damage.

Skill Req:90 Archery
Perk Req:/
player.addperk 00105f1f

Hunter's Discipline

ID: 00051b12

Archery

Recover twice as many arrows from dead bodies.

Skill Req:50 Archery
Perk Req:Critical Shot
player.addperk 00051b12

Ranger

ID: 00058f63

Archery

Able to move faster with a drawn bow.

Skill Req:60 Archery
Perk Req:Hunter's Discipline
player.addperk 00058f63

Eagle Eye

ID: 00058f61

Archery

Pressing Block while aiming will zoom in your view.

Skill Req:30 Archery
Perk Req:Overdraw
player.addperk 00058f61

Power Shot

ID: 00058f62

Archery

Arrows stagger all but the largest opponents 50% of the time.

Skill Req:50 Archery
Perk Req:Eagle Eye
player.addperk 00058f62

Quick Shot

ID: 00105f19

Archery

Can draw a bow 30% faster.*

Skill Req:70 Archery
Perk Req:Power Shot
player.addperk 00105f19

Steady Hand1

ID: 00103ada

Archery

Zooming in with a bow slows time by 25%.

Skill Req:40 Archery
Perk Req:Eagle Eye
player.addperk 00103ada

Steady Hand2

ID: 00103adb

Archery

Zooming in with a bow slows time by 50%.

Skill Req:60 Archery
Perk Req:/
player.addperk 00103adb

Bullseye

ID: 00058f64

Archery

15% chance of paralyzing the target for a few seconds.†

Skill Req:100 Archery
Perk Req:Ranger or Quick Shot
player.addperk 00058f64

Alchemist1

ID: 000be127

Alchemy

Potions and poisons you make are 20% stronger.

Skill Req:/
Perk Req:/
player.addperk 000be127

Alchemist2

ID: 000c07ca

Alchemy

Potions and poisons you make are 40% stronger.

Skill Req:20 Alchemy
Perk Req:/
player.addperk 000c07ca

Alchemist3

ID: 000c07cb

Alchemy

Potions and poisons you make are 60% stronger.

Skill Req:40 Alchemy
Perk Req:/
player.addperk 000c07cb

Alchemist4

ID: 000c07cc

Alchemy

Potions and poisons you make are 80% stronger.

Skill Req:60 Alchemy
Perk Req:/
player.addperk 000c07cc

Alchemist5

ID: 000c07cd

Alchemy

Potions and poisons you make are twice as strong.

Skill Req:80 Alchemy
Perk Req:/
player.addperk 000c07cd

Physician

ID: 00058215

Alchemy

Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.

Skill Req:20 Alchemy
Perk Req:Alchemist
player.addperk 00058215

Benefactor

ID: 00058216

Alchemy

Potions you mix with beneficial effects have an additional 25% greater magnitude.

Skill Req:30 Alchemy
Perk Req:Physician
player.addperk 00058216

Experimenter1

ID: 00058218

Alchemy

Eating an ingredient reveals first two effects.

Skill Req:50 Alchemy
Perk Req:Benefactor
player.addperk 00058218

Experimenter2

ID: 00105f2a

Alchemy

Eating an ingredient reveals first three effects.

Skill Req:70 Alchemy
Perk Req:/
player.addperk 00105f2a

Experimenter3

ID: 00105f2b

Alchemy

Eating an ingredient reveals all its effects.

Skill Req:90 Alchemy
Perk Req:/
player.addperk 00105f2b

Poisoner

ID: 00058217

Alchemy

Poisons you mix are 25% more effective.

Skill Req:30 Alchemy
Perk Req:Physician
player.addperk 00058217

Concentrated Poison

ID: 00105f2f

Alchemy

Poisons applied to weapons last for twice as many hits.

Skill Req:60 Alchemy
Perk Req:Poisoner
player.addperk 00105f2f

Green Thumb

ID: 00105f2e

Alchemy

Two ingredients are gathered from plants.†

Skill Req:70 Alchemy
Perk Req:Concentrated Poison
player.addperk 00105f2e

Snakeblood

ID: 00105f2c

Alchemy

50% resistance to all poisons.

Skill Req:80 Alchemy
Perk Req:Experimenter or Concentrated Poison
player.addperk 00105f2c

Purity

ID: 0005821d

Alchemy

All negative effects are removed from created potions, and all positive effects are removed from created poisons.

Skill Req:100 Alchemy
Perk Req:Snakeblood‡
player.addperk 0005821d

Novice Conjuration

ID: 000f2ca7

Conjuration

Cast Novice level Conjuration spells for half magicka.

Skill Req:/
Perk Req:/
player.addperk 000f2ca7

Apprentice Conjuration

ID: 000c44bb

Conjuration

Cast Apprentice level Conjuration spells for half magicka.

Skill Req:25 Conjuration
Perk Req:Novice Conjuration
player.addperk 000c44bb

Adept Conjuration

ID: 000c44bc

Conjuration

Cast Adept level Conjuration spells for half magicka.

Skill Req:50 Conjuration
Perk Req:Apprentice Conjuration
player.addperk 000c44bc

Expert Conjuration

ID: 000c44bd

Conjuration

Cast Expert level Conjuration spells for half magicka.

Skill Req:75 Conjuration
Perk Req:Adept Conjuration
player.addperk 000c44bd

Master Conjuration

ID: 000c44be

Conjuration

Cast Master level Conjuration spells for half magicka.

Skill Req:100 Conjuration
Perk Req:Expert Conjuration
player.addperk 000c44be

Conjuration Dual Casting

ID: 000153ce

Conjuration

Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.

Skill Req:20 Conjuration
Perk Req:Novice Conjuration
player.addperk 000153ce

Mystic Binding

ID: 000640b3

Conjuration

Bound weapons do more damage.

Skill Req:20 Conjuration
Perk Req:Novice Conjuration
player.addperk 000640b3

Soul Stealer

ID: 000d799e

Conjuration

Bound weapons cast Soul Trap on targets.

Skill Req:30 Conjuration
Perk Req:Mystic Binding
player.addperk 000d799e

Oblivion Binding

ID: 000d799c

Conjuration

Bound weapons will banish summoned creatures and turn raised ones.

Skill Req:50 Conjuration
Perk Req:Soul Stealer
player.addperk 000d799c

Necromancy

ID: 000581dd

Conjuration

Greater duration for reanimated undead.

Skill Req:40 Conjuration
Perk Req:Novice Conjuration
player.addperk 000581dd

Dark Souls

ID: 000581de

Conjuration

Reanimated undead have 100 points more health.[1]

Skill Req:70 Conjuration
Perk Req:Necromancy
player.addperk 000581de

Summoner1

ID: 00105f30

Conjuration

Can summon atronachs or raise undead twice as far away.[2]

Skill Req:30 Conjuration
Perk Req:Novice Conjuration
player.addperk 00105f30

Summoner2

ID: 00105f31

Conjuration

Can summon atronachs or raise undead three times as far away.[2]

Skill Req:70 Conjuration
Perk Req:/
player.addperk 00105f31

Atromancy

ID: 000cb419

Conjuration

Double duration for conjured Atronachs.[2]

Skill Req:40 Conjuration
Perk Req:Summoner
player.addperk 000cb419

Elemental Potency

ID: 000cb41a

Conjuration

Conjured Atronachs are 50% more powerful.

Skill Req:80 Conjuration
Perk Req:Atromancy
player.addperk 000cb41a

Twin Souls

ID: 000d5f1c

Conjuration

You can have two atronachs or reanimated zombies.[2]

Skill Req:100 Conjuration
Perk Req:Dark Souls or Elemental Potency
player.addperk 000d5f1c

Shield Wall †1

ID: 000bccae

Block

Blocking is 20% more effective. (Actually 10%)‡‡

Skill Req:/
Perk Req:/
player.addperk 000bccae

Shield Wall †2

ID: 00079355

Block

Blocking is 25% more effective. (Actually 20%)‡‡

Skill Req:20 Block
Perk Req:/
player.addperk 00079355

Shield Wall †3

ID: 00079356

Block

Blocking is 30% more effective.

Skill Req:40 Block
Perk Req:/
player.addperk 00079356

Shield Wall †4

ID: 00079357

Block

Blocking is 35% more effective. (Actually 40%)‡‡

Skill Req:60 Block
Perk Req:/
player.addperk 00079357

Shield Wall †5

ID: 00079358

Block

Blocking is 40% more effective. (Actually 50%)‡‡

Skill Req:80 Block
Perk Req:/
player.addperk 00079358

Deflect Arrows ‡

ID: 00058f68

Block

Arrows that hit the shield do no damage.††

Skill Req:30 Block
Perk Req:Shield Wall
player.addperk 00058f68

Elemental Protection ‡

ID: 00058f69

Block

Blocking with a shield reduces incoming fire, frost, and shock damage by 50%.

Skill Req:50 Block
Perk Req:Deflect Arrows
player.addperk 00058f69

Block Runner †

ID: 00106253

Block

Able to move faster with a shield or weapon raised.‡‡

Skill Req:70 Block
Perk Req:Elemental Protection
player.addperk 00106253

Power Bash †

ID: 00058f67

Block

Able to do a power bash.

Skill Req:30 Block
Perk Req:Shield Wall
player.addperk 00058f67

Deadly Bash †

ID: 0005f594

Block

Bashing does five times more damage.

Skill Req:50 Block
Perk Req:Power Bash
player.addperk 0005f594

Disarming Bash †

ID: 00058f66

Block

Chance to disarm when power bashing. (50% chance)‡‡

Skill Req:70 Block
Perk Req:Deadly Bash
player.addperk 00058f66

Shield Charge ‡

ID: 00058f6a

Block

Sprinting with a shield raised knocks down most targets.‡‡

Skill Req:100 Block
Perk Req:Disarming Bash or Block Runner
player.addperk 00058f6a

Quick Reflexes †

ID: 000d8c33

Block

Time slows down if you are blocking during an enemy's power attack.‡‡

Skill Req:30 Block
Perk Req:Shield Wall
player.addperk 000d8c33

Agile Defender1

ID: 000be123

Light Armor

Increase armor rating for Light armor by 20%.[1]

Skill Req:/
Perk Req:/
player.addperk 000be123

Agile Defender2

ID: 00079376

Light Armor

Increase armor rating for Light armor by 40%.[1]

Skill Req:20 Light Armor
Perk Req:/
player.addperk 00079376

Agile Defender3

ID: 00079389

Light Armor

Increase armor rating for Light armor by 60%.[1]

Skill Req:40 Light Armor
Perk Req:/
player.addperk 00079389

Agile Defender4

ID: 00079391

Light Armor

Increase armor rating for Light armor by 80%.[1]

Skill Req:60 Light Armor
Perk Req:/
player.addperk 00079391

Agile Defender5

ID: 00079392

Light Armor

Increase armor rating for Light armor by 100%.[1]

Skill Req:80 Light Armor
Perk Req:/
player.addperk 00079392

Custom Fit

ID: 00051b1b

Light Armor

25% Armor bonus if wearing all Light Armor: head, chest, hands, feet.[2]

Skill Req:30 Light Armor
Perk Req:Agile Defender
player.addperk 00051b1b

Matching Set

ID: 00051b17

Light Armor

Additional 25% Armor bonus if wearing a matched set[3] of Light Armor.

Skill Req:70 Light Armor
Perk Req:Custom Fit
player.addperk 00051b17

Unhindered

ID: 00051b1c

Light Armor

Light Armor weighs nothing and doesn't slow you down when worn.[1]

Skill Req:50 Light Armor
Perk Req:Custom Fit
player.addperk 00051b1c

Wind Walker

ID: 00105f22

Light Armor

Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.[2]

Skill Req:60 Light Armor
Perk Req:Unhindered
player.addperk 00105f22

Deft Movement

ID: 00107831

Light Armor

10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.[2][4]

Skill Req:100 Light Armor
Perk Req:Wind Walker or Matching Set
player.addperk 00107831

SprayNovice

ID: Frostbite

Destruction

Flames

Skill Req:Sparks
Perk Req:Short range spell that deals damage as long as you cast
player.addperk Frostbite

MissileApprentice

ID: Ice Spike

Destruction

Firebolt

Skill Req:Lightning Bolt
Perk Req:Single-target missile
player.addperk Ice Spike

RuneApprentice

ID: Frost Rune

Destruction

Fire Rune

Skill Req:Lightning Rune
Perk Req:Cast on a surface and triggered like a proximity mine
player.addperk Frost Rune

Area MissileAdept

ID: Ice Storm

Destruction

Fireball

Skill Req:Chain Lightning
Perk Req:Multiple-target missile (projectile behaviors vary specific to which element)
player.addperk Ice Storm

CloakAdept

ID: Frost Cloak

Destruction

Flame Cloak

Skill Req:Lightning Cloak
Perk Req:Harms all enemies in melee range
player.addperk Frost Cloak

Heavy MissileExpert

ID: Icy Spear

Destruction

Incinerate

Skill Req:Thunderbolt
Perk Req:Single-target missile
player.addperk Icy Spear

WallExpert

ID: Wall of Frost

Destruction

Wall of Flames

Skill Req:Wall of Storms
Perk Req:Persistent sprayed-down obstacle that does damage when walked through
player.addperk Wall of Frost

StormMaster

ID: Blizzard

Destruction

Fire Storm

Skill Req:Lightning Storm
Perk Req:Constant wide area of effect
player.addperk Blizzard

Juggernaut1

ID: 000bcd2a

Heavy Armor

Increases armor rating for Heavy Armor by 20%.[1]

Skill Req:/
Perk Req:/
player.addperk 000bcd2a

Juggernaut2

ID: 0007935e

Heavy Armor

Increases armor rating for Heavy Armor by 40%.[1]

Skill Req:20 Heavy Armor
Perk Req:/
player.addperk 0007935e

Juggernaut3

ID: 00079361

Heavy Armor

Increases armor rating for Heavy Armor by 60%.[1]

Skill Req:40 Heavy Armor
Perk Req:/
player.addperk 00079361

Juggernaut4

ID: 00079362

Heavy Armor

Increases armor rating for Heavy Armor by 80%.[1]

Skill Req:60 Heavy Armor
Perk Req:/
player.addperk 00079362

Juggernaut5

ID: 00079374

Heavy Armor

Increases armor rating for Heavy Armor by 100%.[1]

Skill Req:80 Heavy Armor
Perk Req:/
player.addperk 00079374

Fists of Steel

ID: 00058f6e

Heavy Armor

Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.

Skill Req:30 Heavy Armor
Perk Req:Juggernaut
player.addperk 00058f6e

Cushioned

ID: 000bcd2b

Heavy Armor

Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet.[2]

Skill Req:50 Heavy Armor
Perk Req:Fists of Steel
player.addperk 000bcd2b

Conditioning

ID: 00058f6d

Heavy Armor

Heavy Armor weighs nothing and doesn't slow you down when worn.[1]

Skill Req:70 Heavy Armor
Perk Req:Cushioned
player.addperk 00058f6d

Well Fitted

ID: 00058f6f

Heavy Armor

25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.[2]

Skill Req:30 Heavy Armor
Perk Req:Juggernaut
player.addperk 00058f6f

Tower of Strength

ID: 00058f6c

Heavy Armor

50% less stagger when wearing only Heavy Armor.[2]

Skill Req:50 Heavy Armor
Perk Req:Well Fitted
player.addperk 00058f6c

Matching Set

ID: 00107832

Heavy Armor

Additional 25% Armor bonus if wearing a matched set[3] of Heavy Armor.

Skill Req:70 Heavy Armor
Perk Req:Tower of Strength
player.addperk 00107832

Reflect Blows

ID: 00105f33

Heavy Armor

10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.[2]

Skill Req:100 Heavy Armor
Perk Req:Matching Set
player.addperk 00105f33

Novice Locksundefined

ID: 000f392a

Lockpicking

Novice locks are much easier to pick.

Skill Req:/
Perk Req:/
player.addperk 000f392a

Apprentice Locksundefined

ID: 000be125

Lockpicking

Apprentice locks are much easier to pick.

Skill Req:25 Lockpicking
Perk Req:Novice Locks
player.addperk 000be125

Quick Handsundefined

ID: 00106259

Lockpicking

Able to pick locks without being noticed.

Skill Req:40 Lockpicking
Perk Req:Apprentice Locks
player.addperk 00106259

Wax Keyundefined

ID: 00107830

Lockpicking

Automatically gives you a copy of a picked lock's key if it has one.

Skill Req:50 Lockpicking
Perk Req:Quick Hands
player.addperk 00107830

Adept Locksundefined

ID: 000c3680

Lockpicking

Adept locks are much easier to pick.

Skill Req:50 Lockpicking
Perk Req:Apprentice Locks
player.addperk 000c3680

Expert Locksundefined

ID: 000c3681

Lockpicking

Expert locks are much easier to pick.

Skill Req:75 Lockpicking
Perk Req:Adept Locks
player.addperk 000c3681

Golden Touchundefined

ID: 0005820a

Lockpicking

Find more gold in chests.†

Skill Req:60 Lockpicking
Perk Req:Adept Locks
player.addperk 0005820a

Treasure Hunterundefined

ID: 00105f26

Lockpicking

50% greater chance of finding special treasure.‡

Skill Req:70 Lockpicking
Perk Req:Golden Touch
player.addperk 00105f26

Locksmithundefined

ID: 00058208

Lockpicking

Pick starts close to the lock opening position.

Skill Req:80 Lockpicking
Perk Req:Expert Locks
player.addperk 00058208

Unbreakableundefined

ID: 00058209

Lockpicking

Lockpicks never break.

Skill Req:100 Lockpicking
Perk Req:Locksmith
player.addperk 00058209

Master Locksundefined

ID: 000c3682

Lockpicking

Master locks are much easier to pick.

Skill Req:100 Lockpicking
Perk Req:Expert Locks
player.addperk 000c3682

Enchanter1

ID: 000bee97

Enchanting

New enchantments are 20% stronger.

Skill Req:/
Perk Req:/
player.addperk 000bee97

Enchanter2

ID: 000c367c

Enchanting

New enchantments are 40% stronger.

Skill Req:20 Enchanting
Perk Req:/
player.addperk 000c367c

Enchanter3

ID: 000c367d

Enchanting

New enchantments are 60% stronger.

Skill Req:40 Enchanting
Perk Req:/
player.addperk 000c367d

Enchanter4

ID: 000c367e

Enchanting

New enchantments are 80% stronger.

Skill Req:60 Enchanting
Perk Req:/
player.addperk 000c367e

Enchanter5

ID: 000c367f

Enchanting

New enchantments are 100% stronger.

Skill Req:80 Enchanting
Perk Req:/
player.addperk 000c367f

Fire Enchanter

ID: 00058f80

Enchanting

Fire enchantments on weapons and armor are 25% stronger.[1]

Skill Req:30 Enchanting
Perk Req:Enchanter
player.addperk 00058f80

Frost Enchanter

ID: 00058f81

Enchanting

Frost enchantments on weapons and armor are 25% stronger.[1]

Skill Req:40 Enchanting
Perk Req:Fire Enchanter
player.addperk 00058f81

Storm Enchanter

ID: 00058f82

Enchanting

Shock enchantments on weapons and armor are 25% stronger.[1]

Skill Req:50 Enchanting
Perk Req:Frost Enchanter
player.addperk 00058f82

Insightful Enchanter

ID: 00058f7e

Enchanting

Skill enchantments on armor are 25% stronger.[1]

Skill Req:50 Enchanting
Perk Req:Enchanter
player.addperk 00058f7e

Corpus Enchanter

ID: 00058f7d

Enchanting

Health, magicka, and stamina enchantments on armor are 25% stronger.[1][2]

Skill Req:70 Enchanting
Perk Req:Insightful Enchanter
player.addperk 00058f7d

Extra Effect

ID: 00058f7f

Enchanting

Can put two enchantments on the same item.[3]

Skill Req:100 Enchanting
Perk Req:Corpus Enchanter or Storm Enchanter
player.addperk 00058f7f

Soul Squeezer

ID: 00058f7c

Enchanting

Soul gems provide extra magicka for recharging.[4]

Skill Req:20 Enchanting
Perk Req:Enchanter
player.addperk 00058f7c

Soul Siphon

ID: 00108a44

Enchanting

Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.[5]

Skill Req:40 Enchanting
Perk Req:Soul Squeezer
player.addperk 00108a44

Armsman1

ID: 000babe4

One-handed

One-Handed weapons do 20% more damage.

Skill Req:/
Perk Req:/
player.addperk 000babe4

Armsman2

ID: 00079343

One-handed

One-Handed weapons do 40% more damage.

Skill Req:20 One-handed
Perk Req:/
player.addperk 00079343

Armsman3

ID: 00079342

One-handed

One-Handed weapons do 60% more damage.

Skill Req:40 One-handed
Perk Req:/
player.addperk 00079342

Armsman4

ID: 00079344

One-handed

One-Handed weapons do 80% more damage.

Skill Req:60 One-handed
Perk Req:/
player.addperk 00079344

Armsman5

ID: 00079345

One-handed

One-Handed weapons do twice as much damage.

Skill Req:80 One-handed
Perk Req:/
player.addperk 00079345

Bladesman1

ID: 0005f56f

One-handed

Attacks with swords have a 10% chance of doing critical damage (+0% crit damage)*.

Skill Req:30 One-handed
Perk Req:Armsman
player.addperk 0005f56f

Bladesman2

ID: 000c1e90

One-handed

Attacks with swords have a 15% chance of doing more critical damage (+25% crit damage)*.

Skill Req:60 One-handed
Perk Req:/
player.addperk 000c1e90

Bladesman3

ID: 000c1e91

One-handed

Attacks with swords have a 20% chance of doing even more critical damage (+50% crit damage)*.

Skill Req:90 One-handed
Perk Req:/
player.addperk 000c1e91

Bone Breaker1

ID: 0005f592

One-handed

Attacks with maces ignore 25% of armor.

Skill Req:30 One-handed
Perk Req:Armsman
player.addperk 0005f592

Bone Breaker2

ID: 000c1e92

One-handed

Attacks with maces ignore 50% of armor.

Skill Req:60 One-handed
Perk Req:/
player.addperk 000c1e92

Bone Breaker3

ID: 000c1e93

One-handed

Attacks with maces ignore 75% of armor.

Skill Req:90 One-handed
Perk Req:/
player.addperk 000c1e93

Dual Flurry1

ID: 00106256

One-handed

Dual wielding attacks are 20% faster.**

Skill Req:30 One-handed
Perk Req:Armsman
player.addperk 00106256

Dual Flurry2

ID: 00106257

One-handed

Dual wielding attacks are 35% faster.**

Skill Req:50 One-handed
Perk Req:/
player.addperk 00106257

Dual Savagery

ID: 00106258

One-handed

Dual wielding power attacks do 50% bonus damage.**

Skill Req:70 One-handed
Perk Req:Dual Flurry
player.addperk 00106258

Fighting Stance

ID: 00052d50

One-handed

Power attacks with one-handed weapons cost 25% less stamina.

Skill Req:20 One-handed
Perk Req:Armsman
player.addperk 00052d50

Critical Charge

ID: 000cb406

One-handed

Can do a one-handed power attack while sprinting that does double critical damage.

Skill Req:50 One-handed
Perk Req:Fighting Stance
player.addperk 000cb406

Savage Strike

ID: 0003af81

One-handed

Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.

Skill Req:50 One-handed
Perk Req:Fighting Stance
player.addperk 0003af81

Paralyzing Strike

ID: 0003afa6

One-handed

Backwards power attack has a 25%*** chance to paralyze the target.

Skill Req:100 One-handed
Perk Req:Critical Charge or Savage Strike
player.addperk 0003afa6

Hack and Slash1

ID: 0003fffa

One-handed

Attacks with war axes cause extra bleeding damage.

Skill Req:30 One-handed
Perk Req:Armsman
player.addperk 0003fffa

Hack and Slash2

ID: 000c3678

One-handed

Attacks with war axes cause more bleeding damage.

Skill Req:60 One-handed
Perk Req:/
player.addperk 000c3678

Hack and Slash3

ID: 000c3679

One-handed

Attacks with war axes cause even more bleeding damage.

Skill Req:90 One-handed
Perk Req:/
player.addperk 000c3679

Light Fingers1

ID: 000be124

Pickpocket

Pickpocketing bonus of 20%. Item weight and value reduce pickpocketing odds.

Skill Req:/
Perk Req:/
player.addperk 000be124

Light Fingers2

ID: 00018e6a

Pickpocket

Pickpocketing bonus of 40%. Item weight and value reduce pickpocketing odds.

Skill Req:20 Pickpocket
Perk Req:/
player.addperk 00018e6a

Light Fingers3

ID: 00018e6b

Pickpocket

Pickpocketing bonus of 60%. Item weight and value reduce pickpocketing odds.

Skill Req:40 Pickpocket
Perk Req:/
player.addperk 00018e6b

Light Fingers4

ID: 00018e6c

Pickpocket

Pickpocketing bonus of 80%. Item weight and value reduce pickpocketing odds.

Skill Req:60 Pickpocket
Perk Req:/
player.addperk 00018e6c

Light Fingers5

ID: 00018e6d

Pickpocket

Pickpocketing bonus of 100%. Item weight and value reduce pickpocketing odds.

Skill Req:80 Pickpocket
Perk Req:/
player.addperk 00018e6d

Night Thief

ID: 00058202

Pickpocket

+25% chance to pickpocket if the target is asleep.

Skill Req:30 Pickpocket
Perk Req:Light Fingers
player.addperk 00058202

Cutpurse

ID: 00058204

Pickpocket

Pickpocketing gold is 50% easier.

Skill Req:40 Pickpocket
Perk Req:Night Thief
player.addperk 00058204

Keymaster

ID: 000d79a0

Pickpocket

Pickpocketing keys almost always works.

Skill Req:60 Pickpocket
Perk Req:Cutpurse
player.addperk 000d79a0

Misdirection

ID: 00058201

Pickpocket

Can pickpocket equipped weapons.

Skill Req:70 Pickpocket
Perk Req:Cutpurse
player.addperk 00058201

Perfect Touch

ID: 00058205

Pickpocket

Can pickpocket equipped items.

Skill Req:100 Pickpocket
Perk Req:Misdirection
player.addperk 00058205

Extra Pockets

ID: 00096590

Pickpocket

Carrying capacity is increased by 100.

Skill Req:50 Pickpocket
Perk Req:Night Thief
player.addperk 00096590

Poisoned

ID: 00105f28

Pickpocket

Silently harm enemies by placing poisons in their pockets.

Skill Req:40 Pickpocket
Perk Req:Night Thief
player.addperk 00105f28

Novice Illusion

ID: 000f2ca9

Illusion

Cast Novice level Illusion spells for half magicka.

Skill Req:/
Perk Req:/
player.addperk 000f2ca9

Animage

ID: 000581e1

Illusion

Illusion spells now work on higher level animals††. Adds +8† levels to the spell maximum.

Skill Req:20 Illusion
Perk Req:Novice Illusion
player.addperk 000581e1

Kindred Mage

ID: 000581e2

Illusion

All Illusion spells work on higher level people††. Adds +10† levels to the spell maximum.

Skill Req:40 Illusion
Perk Req:Animage
player.addperk 000581e2

Quiet Casting

ID: 000581fd

Illusion

All spells you cast from any school of magic are silent to others. All shouts are also silent.

Skill Req:50 Illusion
Perk Req:Kindred Mage
player.addperk 000581fd

Apprentice Illusion

ID: 000c44c3

Illusion

Cast Apprentice level Illusion spells for half magicka.

Skill Req:25 Illusion
Perk Req:Novice Illusion
player.addperk 000c44c3

Adept Illusion

ID: 000c44c4

Illusion

Cast Adept level Illusion spells for half magicka.

Skill Req:50 Illusion
Perk Req:Apprentice Illusion
player.addperk 000c44c4

Expert Illusion

ID: 000c44c5

Illusion

Cast Expert level Illusion spells for half magicka.

Skill Req:75 Illusion
Perk Req:Adept Illusion
player.addperk 000c44c5

Master Illusion

ID: 000c44c6

Illusion

Cast Master level Illusion spells for half magicka.

Skill Req:100 Illusion
Perk Req:Expert Illusion
player.addperk 000c44c6

Hypnotic Gaze

ID: 00059b77

Illusion

Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage. Adds +8 levels to the spell maximum. Applies to Pacify and Harmony as well as Calm.

Skill Req:30 Illusion
Perk Req:Novice Illusion
player.addperk 00059b77

Aspect of Terror

ID: 00059b78

Illusion

Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage. Adds +10 levels to the spell maximum. This perk also gives an extra 10 (15 if both ranks of Augmented Flames are unlocked first) points of damage to fire spells, as they also utilize a fear effect.

Skill Req:50 Illusion
Perk Req:Hypnotic Gaze
player.addperk 00059b78

Rage

ID: 000c44b5

Illusion

Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage. Adds +12 levels to the spell maximum.

Skill Req:70 Illusion
Perk Req:Aspect of Terror
player.addperk 000c44b5

Master of the Mind

ID: 00059b76

Illusion

Illusion spells work on undead††, daedra, and automatons.

Skill Req:90 Illusion
Perk Req:Quiet Casting or Rage
player.addperk 00059b76

Illusion Dual Casting

ID: 000153d0

Illusion

Dual casting an Illusion spell overcharges the effects into an even more powerful version. This slightly more than doubles the maximum level of any level-based Illusion spell, while it instead improves the duration of Courage, Rally, and Call to Arms. Level adjustments from Animage, Kindred Mage, Hypnotic Gaze, Aspect of Terror, or Rage are applied before the doubling effect (2.2 times the spell power for 2.8 times the magicka cost).

Skill Req:20 Illusion
Perk Req:Novice Illusion
player.addperk 000153d0

Steel Smithing

ID: 000cb40d

Smithing

Can create Steel armor and weapons at forges, and improve them twice as much. Also create BonemoldDB and VigilCC armor.

Skill Req:-
Perk Req:/
player.addperk 000cb40d

Arcane Blacksmith

ID: 0005218e

Smithing

You can improve magical weapons and armor.

Skill Req:60 Smithing
Perk Req:Steel Smithing
player.addperk 0005218e

Dwarven Smithing

ID: 000cb40e

Smithing

Can create Dwarven armor and weapons at forges, and improve them twice as much.

Skill Req:30 Smithing
Perk Req:Steel Smithing
player.addperk 000cb40e

Orcish Smithing

ID: 000cb410

Smithing

Can create Orcish armor and weapons at forges, and improve them twice as much.

Skill Req:50 Smithing
Perk Req:Dwarven Smithing
player.addperk 000cb410

Ebony Smithing

ID: 000cb412

Smithing

Can create Ebony armor and weapons at forges, and improve them twice as much. Also create StalhrimDB and MadnessCC armor and weapons.

Skill Req:80 Smithing
Perk Req:Orcish Smithing
player.addperk 000cb412

Daedric Smithing

ID: 000cb413

Smithing

Can create Daedric armor and weapons at forges, and improve them twice as much. Also create Dark and Golden armor and weapons.CC

Skill Req:90 Smithing
Perk Req:Ebony Smithing
player.addperk 000cb413

Elven Smithing

ID: 000cb40f

Smithing

Can create Elven armor and weapons at forges, and improve them twice as much. Also create Chitin armor.DB

Skill Req:30 Smithing
Perk Req:Steel Smithing
player.addperk 000cb40f

Advanced Armors

ID: 000cb414

Smithing

Can create Scaled and Plate armor at forges, and improve them twice as much. Also create NordicDB armor and weapons, SilverCC armor, and RemnantCC armor.

Skill Req:50 Smithing
Perk Req:Elven Smithing
player.addperk 000cb414

Glass Smithing

ID: 000cb411

Smithing

Can create Glass armor and weapons at forges, and improve them twice as much. Also create Amber armor and weapons.CC

Skill Req:70 Smithing
Perk Req:Advanced Armors
player.addperk 000cb411

Dragon Armor

ID: 00052190

Smithing

Can create Dragon armor at forges, and improve them twice as much.* Also create Dragonbone weapons.DG

Skill Req:100 Smithing
Perk Req:Daedric Smithing or Glass Smithing
player.addperk 00052190

Stealth1

ID: 000be126

Sneak

You are 20% harder to detect when sneaking.

Skill Req:/
Perk Req:/
player.addperk 000be126

Stealth2

ID: 000c07c6

Sneak

You are 25% harder to detect when sneaking.

Skill Req:20 Sneak
Perk Req:/
player.addperk 000c07c6

Stealth3

ID: 000c07c7

Sneak

You are 30% harder to detect when sneaking.

Skill Req:40 Sneak
Perk Req:/
player.addperk 000c07c7

Stealth4

ID: 000c07c8

Sneak

You are 35% harder to detect when sneaking.

Skill Req:60 Sneak
Perk Req:/
player.addperk 000c07c8

Stealth5

ID: 000c07c9

Sneak

You are 40% harder to detect when sneaking.

Skill Req:80 Sneak
Perk Req:/
player.addperk 000c07c9

Backstab

ID: 00058210

Sneak

Sneak attacks with one-handed weapons now do six times damage.

Skill Req:30 Sneak
Perk Req:Stealth
player.addperk 00058210

Deadly Aim

ID: 001036f0

Sneak

Sneak attacks with bows now do three times damage.

Skill Req:40 Sneak
Perk Req:Backstab
player.addperk 001036f0

Assassin's Blade

ID: 00058211

Sneak

Sneak attacks with daggers now do a total of fifteen times normal damage.

Skill Req:50 Sneak
Perk Req:Deadly Aim
player.addperk 00058211

Muffled Movement

ID: 00058213

Sneak

Wearing armor makes half as much noise when you move (see muffle).

Skill Req:30 Sneak
Perk Req:Stealth
player.addperk 00058213

Light Foot

ID: 0005820c

Sneak

You won't trigger pressure plates.

Skill Req:40 Sneak
Perk Req:Muffled Movement
player.addperk 0005820c

Silent Roll

ID: 00105f23

Sneak

Sprinting while sneaking executes a silent forward roll.

Skill Req:50 Sneak
Perk Req:Light Foot
player.addperk 00105f23

Silence

ID: 00105f24

Sneak

Walking and running does not affect detection.

Skill Req:70 Sneak
Perk Req:Silent Roll
player.addperk 00105f24

Shadow Warrior

ID: 00058214

Sneak

Crouching stops combat for a moment and forces distant opponents to search for a target.

Skill Req:100 Sneak
Perk Req:Silence
player.addperk 00058214

Novice Restoration

ID: 000f2caa

Restoration

Cast Novice level Restoration spells for half magicka.

Skill Req:/
Perk Req:/
player.addperk 000f2caa

Apprentice Restoration

ID: 000c44c7

Restoration

Cast Apprentice level Restoration spells for half magicka.

Skill Req:25 Restoration
Perk Req:Novice Restoration
player.addperk 000c44c7

Adept Restoration

ID: 000c44c8

Restoration

Cast Adept level Restoration spells for half magicka.

Skill Req:50 Restoration
Perk Req:Apprentice Restoration
player.addperk 000c44c8

Expert Restoration

ID: 000c44c9

Restoration

Cast Expert level Restoration spells for half magicka.

Skill Req:75 Restoration
Perk Req:Adept Restoration
player.addperk 000c44c9

Master Restoration

ID: 000c44ca

Restoration

Cast Master level Restoration spells for half magicka.

Skill Req:100 Restoration
Perk Req:Expert Restoration
player.addperk 000c44ca

Recovery1

ID: 000581f4

Restoration

Magicka regenerates 25% faster.

Skill Req:30 Restoration
Perk Req:Novice Restoration
player.addperk 000581f4

Recovery2

ID: 000581f5

Restoration

Magicka regenerates 50% faster.

Skill Req:60 Restoration
Perk Req:/
player.addperk 000581f5

Avoid Death

ID: 000a3f64

Restoration

Once a day, heals 250 points automatically if you fall below 10% health. (Only if the damage does not kill you.)

Skill Req:90 Restoration
Perk Req:Recovery
player.addperk 000a3f64

Regeneration

ID: 000581f8

Restoration

Healing spells cure 50% more.

Skill Req:20 Restoration
Perk Req:Novice Restoration
player.addperk 000581f8

Necromage

ID: 000581e4

Restoration

All spells are more effective against undead. (+25% effect and +50% effect duration. See below section for more detail.)

Skill Req:70 Restoration
Perk Req:Regeneration
player.addperk 000581e4

Respite

ID: 000581f9

Restoration

Healing spells also restore Stamina.

Skill Req:40 Restoration
Perk Req:Novice Restoration
player.addperk 000581f9

Restoration Dual Casting

ID: 000153d1

Restoration

Dual casting a Restoration spell overcharges the effects into an even more powerful version. (220% spell effect for 280% magicka cost)

Skill Req:20 Restoration
Perk Req:Novice Restoration
player.addperk 000153d1

Ward Absorb

ID: 00068bcc

Restoration

Wards recharge your magicka when hit with spells.

Skill Req:60 Restoration
Perk Req:Novice Restoration
player.addperk 00068bcc

Barbarian1

ID: 000babe8

Two-handed

Two-Handed weapons do 20% more damage.

Skill Req:/
Perk Req:/
player.addperk 000babe8

Barbarian2

ID: 00079346

Two-handed

Two-Handed weapons do 40% more damage.

Skill Req:20 Two-handed
Perk Req:/
player.addperk 00079346

Barbarian3

ID: 00079347

Two-handed

Two-Handed weapons do 60% more damage.

Skill Req:40 Two-handed
Perk Req:/
player.addperk 00079347

Barbarian4

ID: 00079348

Two-handed

Two-Handed weapons do 80% more damage.

Skill Req:60 Two-handed
Perk Req:/
player.addperk 00079348

Barbarian5

ID: 00079349

Two-handed

Two-Handed weapons do twice as much damage.

Skill Req:80 Two-handed
Perk Req:/
player.addperk 00079349

Champion's Stance

ID: 00052d51

Two-handed

Power attacks with two-handed weapons cost 25% less stamina.

Skill Req:20 Two-handed
Perk Req:Barbarian
player.addperk 00052d51

Devastating Blow

ID: 00052d52

Two-handed

Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.

Skill Req:50 Two-handed
Perk Req:Champion's Stance
player.addperk 00052d52

Great Critical Charge

ID: 000cb407

Two-handed

Can do a two-handed power attack while sprinting that does double critical damage.

Skill Req:50 Two-handed
Perk Req:Champion's Stance
player.addperk 000cb407

Sweep

ID: 0003af9e

Two-handed

Sideways power attacks with two-handed weapons hit all targets in front of you.

Skill Req:70 Two-handed
Perk Req:Great Critical Charge or Devastating Blow
player.addperk 0003af9e

Warmaster

ID: 0003afa7

Two-handed

Backwards power attack has a 25% chance to paralyze the target.

Skill Req:100 Two-handed
Perk Req:Sweep
player.addperk 0003afa7

Deep Wounds1

ID: 0003af83

Two-handed

Attacks with greatswords have a 10% chance of doing critical damage.

Skill Req:30 Two-handed
Perk Req:Barbarian
player.addperk 0003af83

Deep Wounds2

ID: 000c1e94

Two-handed

Attacks with greatswords have a 15% chance of doing more critical damage.

Skill Req:60 Two-handed
Perk Req:/
player.addperk 000c1e94

Deep Wounds3

ID: 000c1e95

Two-handed

Attacks with greatswords have a 20% chance of doing even more critical damage.

Skill Req:90 Two-handed
Perk Req:/
player.addperk 000c1e95

Limbsplitter1

ID: 000c5c05

Two-handed

Attacks with battle axes cause extra bleeding damage.

Skill Req:30 Two-handed
Perk Req:Barbarian
player.addperk 000c5c05

Limbsplitter2

ID: 000c5c06

Two-handed

Attacks with battle axes cause more bleeding damage.

Skill Req:60 Two-handed
Perk Req:/
player.addperk 000c5c06

Limbsplitter3

ID: 000c5c07

Two-handed

Attacks with battle axes cause even more bleeding damage.

Skill Req:90 Two-handed
Perk Req:/
player.addperk 000c5c07

Skullcrusher1

ID: 0003af84

Two-handed

Attacks with warhammers ignore 25% of armor.

Skill Req:30 Two-handed
Perk Req:Barbarian
player.addperk 0003af84

Skullcrusher2

ID: 000c1e96

Two-handed

Attacks with warhammers ignore 50% of armor.

Skill Req:60 Two-handed
Perk Req:/
player.addperk 000c1e96

Skullcrusher3

ID: 000c1e97

Two-handed

Attacks with warhammers ignore 75% of armor.

Skill Req:90 Two-handed
Perk Req:/
player.addperk 000c1e97

Haggling1

ID: 000be128

Speech

Buying and selling prices are 10% better.

Skill Req:/
Perk Req:/
player.addperk 000be128

Haggling2

ID: 000c07ce

Speech

Buying and selling prices are 15% better.

Skill Req:20 Speech
Perk Req:/
player.addperk 000c07ce

Haggling3

ID: 000c07cf

Speech

Buying and selling prices are 20% better.

Skill Req:40 Speech
Perk Req:/
player.addperk 000c07cf

Haggling4

ID: 000c07d0

Speech

Buying and selling prices are 25% better.

Skill Req:60 Speech
Perk Req:/
player.addperk 000c07d0

Haggling5

ID: 000c07d1

Speech

Buying and selling prices are 30% better.

Skill Req:80 Speech
Perk Req:/
player.addperk 000c07d1

Allure

ID: 00058f75

Speech

10% better prices with the opposite sex.

Skill Req:30 Speech
Perk Req:Haggling
player.addperk 00058f75

Merchant

ID: 00058f7a

Speech

Can sell any type of item to any kind of merchant.†

Skill Req:50 Speech
Perk Req:Allure
player.addperk 00058f7a

Investor

ID: 00058f7b

Speech

Can invest 500 gold with a shopkeeper to increase his available gold permanently.‡

Skill Req:70 Speech
Perk Req:Merchant
player.addperk 00058f7b

Fence

ID: 00058f79

Speech

Can barter stolen goods with any merchant you have invested in.

Skill Req:90 Speech
Perk Req:Investor
player.addperk 00058f79

Master Trader

ID: 001090a5

Speech

Every merchant in the world gains 1000 gold for bartering.¥

Skill Req:100 Speech
Perk Req:Fence
player.addperk 001090a5

Bribery

ID: 00058f72

Speech

Can bribe guards to ignore crimes.

Skill Req:30 Speech
Perk Req:Haggling
player.addperk 00058f72

Persuasion

ID: 001090a2

Speech

Persuasion attempts are 30% easier.

Skill Req:50 Speech
Perk Req:Bribery
player.addperk 001090a2

Intimidation

ID: 00105f29

Speech

Intimidation is twice as likely to be successful.

Skill Req:70 Speech
Perk Req:Persuasion
player.addperk 00105f29